Exploring speicalist pathway 2
6th February 2013
The helmet is unwrapped all i need to do is texture it, still no luck with the displacement map, so I might forget about it and use the base texture.
This texture looked good in Mudbox with the other layers but i'm not too sure how it will look in Maya, hopefully not too bad. I am running out of time, I still need to do my evaluation and im not sure if i'm going to have time to rig my character.
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