Thursday, 7 February 2013

Exploring Specialist Pathway 2     
14th January 2013 

I haven't taken my model into Mudbox yet, I looked into to models from Maya to Mudbox and they need to be unwrapped because texturing in Mudbox relies on UV coordinates to add the colour. I went back to my base mesh and unwrapped it. Instead of Unwrapping it in Maya I sued a program I found on the internet that makes unwrapping a faster process. 

The program is called Roadkill UV, you load your model in and start cutting edges in the model. I looked at a tutoruial before I used the program - ( http://vimeo.com/6902104 )    


This program is really useful and I will be using it when I can, it can get frustrating at times as it is a bit glitchy. The program can be found on this website - ( http://www.pullin-shapes.co.uk/page8.htm ).   






RoadKill UV Tutorial on Vimeo. 2013. RoadKill UV Tutorial on Vimeo. [ONLINE] Available at: http://vimeo.com/6902104. [Accessed 07 February 2013].  

pullin shapes - Roadkill UV Tool. 2013. pullin shapes - Roadkill UV Tool. [ONLINE] Available at: http://www.pullin-shapes.co.uk/page8.htm. [Accessed 07 February 2013].

No comments:

Post a Comment