Exploring Specialist Pathway 2
9th January 2013
I have finished the base mesh of my character, it doesn't look to bad and i'm happy with it. I have been teaching myself how to use Autodesk Mudbox and I am thinking of sculpting some of the detail in Mudbox and then taking back into Maya as a texture. I need to look into how it works, as far as I know you can create normal maps in Mudbox which would be perfect for Maya.
When I had finished model my classmate Calum had showed me his, he followed the same tutorial but he had done more to his model. He added in edge loops across the chest, around the shoulder, the back, knees and elbows to stop stretching when the character is animated. So I went back to my model and did the same thing, and it has improved it quite a bit from what it was.
The model is now ready to be taken into Mudbox, I have done a tutorial to get used to the program, find out what each of the core tools do. The tutorial is really helpful and I learn quite a from it, next step i'll do is take my character into Mudbox and start sculpting in the details.
( http://www.youtube.com/watch?v=WRYMCyshLQo )
Getting Started with Mudbox Tutorial - YouTube. 2013. Getting Started with Mudbox Tutorial - YouTube. [ONLINE] Available at:http://www.youtube.com/watch?v=WRYMCyshLQo. [Accessed 07 February 2013].
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