Exploring Specialist Pathway 2
Todays lesson was focussed on the overview of the Module. We were given the choice of two different modules, a non-live live brief and a live brief. The non-live brief involved gathering a illustrated portfolio of information containing examples of interactive displays and visualizations. It also involves going to a art gallery/museum which has interactive displays or CGI visualization. With the findings I would have to develop a visualization or display that would suit a museum.
The choice I went with, the live brief which involves creating a 3D character of a gladiator with armor and weaponry. The design will be used in a Augmented Reality application for a museum, the model will be used with other CGI content. The character itself is restricted to 8000 polygons and will need to be textured, the texture will have diffuse, specular and bumped the size of the texture has to be 1024 X 1024 pixels). Animations are to be done in Autodesk Maya or inverse Kinematics motion capture or a combination of both.
In the lesson I looked at different gladiator types, and chose a type I wanted to create. There are a varied amount of different types of gladiator all having different armor styles and each being paired against each other.
The type I chose is called a The Murmillo, the word Murmillo is Greek for a type of fish. This Gladiator wore a full helmet, one full arm guard usually on the right and a leg guard on the left leg. The weaponry was just a Gladius (40-50cm long) and a oblong shield legionary style.
Gladiatorial types. 2012. Gladiatorial types. [ONLINE] Available at:http://www.durolitum.co.uk/gladtypes.html. [Accessed 08 November 2012].
I researched into the Murmillo Gladiator, looking into the variations of the helmet, some having reliefs on the top of the helmet and some varying in the visor.
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