Thursday, 4 October 2012

Wednesday 3rd October 2012 
Understanding the Media 2 

I have begun development on my project, I have spent most of my time using Unity 3D because I haven't used the program in a while. I have been experimenting with the tree creator, it generates a tree that allows you to heavily modify it.

 

Using the graph on the side bar of Unity I can add more branches and leaves linking it to different parts of the tree. Selecting different branches on the graph allowed me to edit that part of the tree, which locked the other branches and leaves stopping me from accidentally editing other parts.   

 

 The branches had rigs inside of the mesh, making it easier to move the branches into the shape I wanted. The rig had nodes spaced along which were  the edit points, I could rotate and move the rig the only option I didn't have was scaling it, that could only be done on the options in the side bar. The scaling was very specific to each part of the tree. I also looked at this quick tutorial to help me understand how the tree creator actually.worked.http://docs.unity3d.com/Documentation/Components/tree-FirstTree.html 


 

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