Wednesday 28th November 2012
Exploring Specialist Pathway 2
Today my group went to the Stoke Campus, we had a lecture about progression routes and on interviews for our next step. We also used the library facilities, I took two books out, Maya Professional Tip and Techniques and Digital Sculpting with Mudbox. Iv'e taken out these books for reference and to help me model in Maya and Mudbox. Visiting the library has been a big help and an eye opener, the last visit wasn't successful due to the library being refurbished so we were restricted to the core collection and didn't have access to the main collect where all the up-to-date books were located.
The lecture took 2-3 hours and I now have a clear understanding about the top-up courses. We also had a tour through the VFX and concepts design area with Jan. If I want to do this course I'll probably have to enter on to the second year as I don't think I'm ready for the third year. They are using software I've not used before like Zbrush.
We are hoping to get a talk from a lecturer from Stafford about the games design course, to see if we can enter at the third year of the course. I have much to consider, wether I want to continue on with the entrepreneurship, the VFX course and enter the second year or the Games design course and enter at year 2 or 3.
Thursday, 29 November 2012
Wednesday 21st November
Exploring Specialist Pathway 2
I have created the Murmillo gladiator helmet, ussing images I have sketched and gathered. For the visor I will texture the detail on, if I actually model the visor it will use up my polygon count limit. The one side of the helmet is 927 polygons, the full helmet is is 1830 polygons. As long as I don't make my character to detailed I can leave the helmet as it is. I'm still yet to create weapons and armour, I plan to make them after I have created the body of the character, I think I get the body under 3,000 polygons which will leave me more than enough the create the rest of the gladiator.
Thursday, 15 November 2012
Wednesday 15th November 2012
Exploring Specialist Pathway 2
I have begun sketching ideas and designs into my sketchbook, I have been looking at different designs of the the Murmillo Gladiator helmet, there are a few different styles of the helmet all having different patterns and reliefs on the helmet. For the actual model itself I will be creating it separate from the character model.
dobe Web Photo Gallery. 2012. Adobe Web Photo Gallery. [ONLINE] Available at:http://www.richandstrange.com/gladiator/g_murmillo/ref_images/index_murm.html. [Accessed 15 November 2012].
ladiator arms and armor - a gallery on Flickr. 2012. Gladiator arms and armor - a gallery on Flickr. [ONLINE] Available at:http://www.flickr.com/photos/40060535@N05/galleries/72157622969274411/#photo_505942860. [Accessed 15 November 2012].
I have been using websites for reference, they contain a variety of images of gladiator armor and I will be getting books.
Exploring Specialist Pathway 2
I have begun sketching ideas and designs into my sketchbook, I have been looking at different designs of the the Murmillo Gladiator helmet, there are a few different styles of the helmet all having different patterns and reliefs on the helmet. For the actual model itself I will be creating it separate from the character model.
dobe Web Photo Gallery. 2012. Adobe Web Photo Gallery. [ONLINE] Available at:http://www.richandstrange.com/gladiator/g_murmillo/ref_images/index_murm.html. [Accessed 15 November 2012].
ladiator arms and armor - a gallery on Flickr. 2012. Gladiator arms and armor - a gallery on Flickr. [ONLINE] Available at:http://www.flickr.com/photos/40060535@N05/galleries/72157622969274411/#photo_505942860. [Accessed 15 November 2012].
I have been using websites for reference, they contain a variety of images of gladiator armor and I will be getting books.
}The Colosseum Keith
Hopkins and Mary Beard (14 Apr 2011)
}Gladiators: 100 BC-AD
200 (Warrior) Stephen Wisdom and Angus McBride (17 Oct 2001)
}Introducing Autodesk
Maya 2013 (Autodesk Official Training Guides) Randi L. Derakhshani and Dariush Derakhshani (24 Jun
2011
}Maya Character
creation: modeling and animation control
Chris Maraffi (11 Sep 2003)
Wednesday, 14 November 2012
Wednesday 17 October 2012
Exploring Specialist Pathway 2
The lesson started off with a seminar, we were debating for or against outsourcing. Outsourcing is a method where some processes in a project are handed to a third party. We were split into two groups and I was arguing for outsourcing, explaining the advantages of outsourcing. I researched into exactly what outsourcing is and how its used, I looked into different views of the subject from different people and I did find a lot of positive views.
3D world was my source of information, they have made a PDF called 'The outsourcing survival kit'. The document contained a lot of quotations from people who are in the new media industry of different nationalities.
. 2012. . [ONLINE] Available at:http://mos.3dworldmag.com/TDW108.f_outsource.pdf. [Accessed 17 October 2012].
Exploring Specialist Pathway 2
The lesson started off with a seminar, we were debating for or against outsourcing. Outsourcing is a method where some processes in a project are handed to a third party. We were split into two groups and I was arguing for outsourcing, explaining the advantages of outsourcing. I researched into exactly what outsourcing is and how its used, I looked into different views of the subject from different people and I did find a lot of positive views.
3D world was my source of information, they have made a PDF called 'The outsourcing survival kit'. The document contained a lot of quotations from people who are in the new media industry of different nationalities.
. 2012. . [ONLINE] Available at:http://mos.3dworldmag.com/TDW108.f_outsource.pdf. [Accessed 17 October 2012].
Thursday 8th November
Exploring Specialist Pathway 2
Todays lesson was focussed on the overview of the Module. We were given the choice of two different modules, a non-live live brief and a live brief. The non-live brief involved gathering a illustrated portfolio of information containing examples of interactive displays and visualizations. It also involves going to a art gallery/museum which has interactive displays or CGI visualization. With the findings I would have to develop a visualization or display that would suit a museum.
The choice I went with, the live brief which involves creating a 3D character of a gladiator with armor and weaponry. The design will be used in a Augmented Reality application for a museum, the model will be used with other CGI content. The character itself is restricted to 8000 polygons and will need to be textured, the texture will have diffuse, specular and bumped the size of the texture has to be 1024 X 1024 pixels). Animations are to be done in Autodesk Maya or inverse Kinematics motion capture or a combination of both.
In the lesson I looked at different gladiator types, and chose a type I wanted to create. There are a varied amount of different types of gladiator all having different armor styles and each being paired against each other.
The type I chose is called a The Murmillo, the word Murmillo is Greek for a type of fish. This Gladiator wore a full helmet, one full arm guard usually on the right and a leg guard on the left leg. The weaponry was just a Gladius (40-50cm long) and a oblong shield legionary style.
Gladiatorial types. 2012. Gladiatorial types. [ONLINE] Available at:http://www.durolitum.co.uk/gladtypes.html. [Accessed 08 November 2012].
Exploring Specialist Pathway 2
Todays lesson was focussed on the overview of the Module. We were given the choice of two different modules, a non-live live brief and a live brief. The non-live brief involved gathering a illustrated portfolio of information containing examples of interactive displays and visualizations. It also involves going to a art gallery/museum which has interactive displays or CGI visualization. With the findings I would have to develop a visualization or display that would suit a museum.
The choice I went with, the live brief which involves creating a 3D character of a gladiator with armor and weaponry. The design will be used in a Augmented Reality application for a museum, the model will be used with other CGI content. The character itself is restricted to 8000 polygons and will need to be textured, the texture will have diffuse, specular and bumped the size of the texture has to be 1024 X 1024 pixels). Animations are to be done in Autodesk Maya or inverse Kinematics motion capture or a combination of both.
In the lesson I looked at different gladiator types, and chose a type I wanted to create. There are a varied amount of different types of gladiator all having different armor styles and each being paired against each other.
The type I chose is called a The Murmillo, the word Murmillo is Greek for a type of fish. This Gladiator wore a full helmet, one full arm guard usually on the right and a leg guard on the left leg. The weaponry was just a Gladius (40-50cm long) and a oblong shield legionary style.
Gladiatorial types. 2012. Gladiatorial types. [ONLINE] Available at:http://www.durolitum.co.uk/gladtypes.html. [Accessed 08 November 2012].
I researched into the Murmillo Gladiator, looking into the variations of the helmet, some having reliefs on the top of the helmet and some varying in the visor.
Subscribe to:
Posts (Atom)